
An Educational Game
Growing Minds
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Image 01: Playtest at Ecole Gambetta, Grasse
Image 02: Playtest at Real School, Budapest
Many play-tests were done at various traditional and green schools, before the final structure and goals of the game were decided. For traditional learning (Image 01), this game could potentially initiate a new system for such schools. A successful test in green school (Image 02) led to understanding that this game can be readily implemented here.
Evaluation and implementation of feedback was monitored throughout the process.
Growing Minds Game addresses the problem of re-shaping the education system based on best social and ecological practices for future generations to be well equipped to adapt to sustainable lifestyles. The game is designed for children between the age of 6 to 8 and teaches the skills that are most essential for sustainable development. These include system thinking, problem solving, adaptability and collaboration through an understanding of the cycles in nature.
Growing Minds Global: A digital ecosystem that establishes a connection between green schools and their practices which is crucial to impact the general education system. By sharing their curriculum, alternative approaches, and ethos, these schools can influence the next generation and inspire other actors in the system to follow a similar path.
Growing Mind Teachers: Teacher training is vital for education. Workshops bring together teachers and provide them with alternative tools to teach and understand environmental education with a continuous program of three years. The manual is a document that provides resources for teachers to follow in their classes.